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How TomoChain is building the new standard for Blockchain Gaming

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How TomoChain is building the new standard for Blockchain Gaming
Source: Pixabay

Gaming usually provides one of the first playgrounds for experimenting with new technology and emerges as some of the most popular initial applications of innovation. Blockchains are no different, particularly with the meteoric rise of Ethereum, altcoins, and the dapp narrative in the latter half of 2017.

Dapps were pegged as the new generation of “unstoppable applications,” but they failed to gain sustained traction. Only a few games on Ethereum, such as CryptoKitties, garnered significant support where some were, at the high point, selling for hundreds of thousands of dollars. Unfortunately, the hype around dapps was brief as Ethereum struggled to scale with increasing users and dapps fell into mediocre UI/UX and endemically low user numbers.

However, the vision of the advantages of gaming on blockchains did not dissipate. Development of better layer one protocols that could scale to support games and layer two solutions including the likes of ‘Dappchains’ are working towards the goal of a new generation of blockchain games.

In particular, TomoChain-a low latency, Proof-of-Stake [PoS] blockchain network-is positioning itself to become the predominant platform for blockchain game ideation and development.

Can Blockchain Bring Value to Gaming?

The promise of converging blockchain and gaming draws from numerous distinct advantages that blockchains confer to both the development of games and their broader ecosystem of community members. Native asset exchanges, verifiable scarcity of assets, interoperability of assets, fast and secure payment networks, and non-fungible tokens [NFTs] for unique assets are just some of the encouraging aspects of blockchain gaming.

Transitioning games onto a blockchain network present some unusual challenges though-primarily technical limitations and business model concerns.

Technical limitations center on Ethereum’s on-chain processing capacity of 10-15 transactions per second [TPS] in its current iteration. With such a slow processing capacity, gaming becomes slow, the UI and UX suffer, and gas costs skyrocket in times of network congestion.

Regarding business models, games today [i.e. Fortnite] become massively profitable through controlling the entire gaming ecosystem — from upgradeable content to rules and levels. Such a dynamic has multiple points of friction with the open protocol nature of public blockchains though.

For example, Devin Finzer, Co-Founder of NFT marketplace OpenSea detailed in a Coindesk piece:

“Blockchain represents a fundamental business model shift: from value extraction in closed ecosystems to value capture in open ecosystems. The problem is that, while incumbents have figured out how to extract value in closed ecosystems [restrictive monetary policies, locks on transfers, fees, etc.], new entrants have yet to figure out how to capture value in open ecosystems.”

His comments mirror similar sentiment by Tony Sheng, who articulated that blockchain games would need to redefine their business models. “If games bring crypto to the masses, they will have different business models,” he says. Blockchains are open protocols, meaning that extracting value from blockchain games will require new gaming environments.

While gaming business models may need some revolutionizing on blockchains, some networks are already positioning themselves to overcome the hurdles facing further adoption.

TomoChain Leading Innovation in Blockchain Gaming

TomoChain is a PoS blockchain network designed with low latency, high TPS capacity, and near-zero fees as its foremost planning considerations. The network has been live since December and is striving to become the ideation and development platform for blockchain gaming.

The network’s affinity for gaming is aptly demonstrated by their Game Dappathon, which is an international competition for building blockchain games on the network with a reward pool and dapp development tutorials.

TomoChain avoids the dapp game problems facing Ethereum via its much stronger layer one protocol scalability. The platform’s PoS Voting consensus enables up to 2,000 TPS, 2-second block confirmations, and is even compatible with porting Dapps over from Ethereum’s EVM. As a result, the gaming experience does not lag as it does on less scalable blockchains.

Supplementing a healthy environment of blockchain gaming innovation does not stop with layer one protocols, however. TomoChain addresses the issue of fostering gaming communities and a sustainable token economy with its Game Hub.

The Game Hub facilitates the submission of dapp game ideas and provides support options for technical consultation, marketing, and even fundraising. TomoChain also provides a set of guidelines for building standardized blockchain games on the TomoChain network. The type of resources that TomoChain is providing is critical to the future growth of blockchain games-especially in attracting a migration of third-party developers from other platforms.

Attracting third-party developers has critical implications on layer two development, which is necessary for blockchain gaming success.

Finzer went on to discuss how layer two experiences can provide the boon that a blockchain gaming ecosystem needs. He added,

“Nevertheless, I think dismissing layer two and focusing simply on ‘true digital scarcity’ or ‘true ownership’ is missing the forest for the trees. Layer two is what drives digital scarcity and true ownership.”

Another critical area in traditional gaming that TomoChain, as a blockchain, addresses is the concept of easily transferring and verifying value. For example, if you buy an upgrade in Fortnite, that new asset is prone to becoming irrelevant down the line once a better upgrade comes along, a counterfeit is created, or the team behind the game [Fuel Games] decides to discard the upgrade. Although avenues for liquidating a game skin/upgrade on a secondary market are available, they are illiquid and assets rapidly lose value.

Public blockchains naturally afford the properties of digital scarcity and verifiable transferability, but it is the environment, resources, and communities around the layer one protocols that will fuel the next generation of gaming-the layer two.

What type of business model they rely on will be forged by the innovators and developers contributing to the ecosystem-the kind of ecosystem that TomoChain is building.

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Guest Post

Vid App Lets Users and Influencers Monetize Personal Videos

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Vid App Lets Users and Influencers Monetize Personal Videos
Source: Twitter

We’re visual creatures. That’s why we’re captivated by films and shows that have great storytelling. According to reports from Insivia and Cisco, mobile video consumption doubles every year, and by 2021, videos will comprise 82% of internet traffic.

One venture believes it’s possible to make money from our personal video collection through tokenized rewards.

According to Jag Singh, CEO, and co-founder of the Los Angeles, California, based startup:

Vid is a social app that empowers users to create beautiful videos, control their data, and monetize their memories. We use artificial intelligence [AI] to generate memories from a user’s video feed. These are then organized into an interactive calendar. The resulting video journal can be edited with a patented editing tool before users publish their captured memory.”

Privacy and Protecting Data

Publishing personal journals on public platforms is tricky. But Singh says Vid places a premium on privacy.

“We use zero-knowledge encryption as well as blockchain tech to give users complete control of their data. It also gives them opportunities to monetize their videos with brands—without interference from us or anyone else.”

Bad data practices [e.g. Experian hack] and harvesting user data without consent [e.g. Facebook] have led to regulatory actions such as GDPR [“General Data Protection Regulation”]. Vid’s solution is to encrypt data and let people select what data to make available. Moreover, the app lets users connect directly with brands that might be interested in their video journals or creative talent.

Singh added:

“Users who opt-in to generate video memories in conjunction with an advertiser will receive 100% of the advertising revenue,” whose app can be found at. “No cut is taken by Vid or any third-party ad marketplace.”

So what are the implications of a 24/7 connected world?

People now view one billion hours of YouTube videos each day. There are several large platforms that are capitalizing on viewing trends. With this massive shift, influencers and brands have much to gain: Audiences retain 95% of a message when delivered in video format compared to just 10% when reading in the text, according to Insivia.

Opportunity for Users and Influencers

Vid’s CEO launched the venture in December 2016. He says the app is a unique opportunity to offer a superior, privacy-protected social experience to a massive crowd.

According to Singh:

“We launched a test version in early 2018 and added more than 30,000 users within a month. We were trending up the social media application rankings before taking the app offline again for further development. No marketing dollars were spent on the test launch. It was purely organic.”

The firm has boarded more than 50 top Influencers across social channels to support the app’s public release. The Influencers have more than 250 million followers, and they know they can increase their revenue from brands by using Vid. The app has a swipe-up ad model where ad revenue flows directly to the Influencers.

The app’s target audience is younger generations [Millennials and Generation Z] since they prefer short-form video content.

The Process

“We poured more than $1.5 million of our own funds into product development and have been working on the platform since the end of 2016, we have filed seven patents for the technology underpinning our platform.”

The team consists of Jag and Josh Singh, and now includes computer scientists, engineers, financial experts, marketers, and business development professionals. Maciej Dziedziela, another co-founder, is Chief Technology Officer. He has a background working in major enterprise firms.

Before Vid, Jag and Josh launched and exited a company that grew to nearly $30 million in annual revenue over four years.

Singh also detailed about:

“Contrary to the pump-and-dump ICO and IEO models of most cryptocurrency and blockchain platforms, we have opted for a five-year rollout of the Vid native token. The details of our tokenomics can be found in our whitepaper, which is accessible from our main website.”

The Vid token pre-sale is scheduled for launch on June 14, 2019, and will conclude on August 9. There is no soft cap, and the presale hard cap is $60 million. There will be no airdrops. Smart contracts are audited by Certik.

For further details contact here.

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