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How TomoChain is building the new standard for Blockchain Gaming

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How TomoChain is building the new standard for Blockchain Gaming
Source: Pixabay

Gaming usually provides one of the first playgrounds for experimenting with new technology and emerges as some of the most popular initial applications of innovation. Blockchains are no different, particularly with the meteoric rise of Ethereum, altcoins, and the dapp narrative in the latter half of 2017.

Dapps were pegged as the new generation of “unstoppable applications,” but they failed to gain sustained traction. Only a few games on Ethereum, such as CryptoKitties, garnered significant support where some were, at the high point, selling for hundreds of thousands of dollars. Unfortunately, the hype around dapps was brief as Ethereum struggled to scale with increasing users and dapps fell into mediocre UI/UX and endemically low user numbers.

However, the vision of the advantages of gaming on blockchains did not dissipate. Development of better layer one protocols that could scale to support games and layer two solutions including the likes of ‘Dappchains’ are working towards the goal of a new generation of blockchain games.

In particular, TomoChain-a low latency, Proof-of-Stake [PoS] blockchain network-is positioning itself to become the predominant platform for blockchain game ideation and development.

Can Blockchain Bring Value to Gaming?

The promise of converging blockchain and gaming draws from numerous distinct advantages that blockchains confer to both the development of games and their broader ecosystem of community members. Native asset exchanges, verifiable scarcity of assets, interoperability of assets, fast and secure payment networks, and non-fungible tokens [NFTs] for unique assets are just some of the encouraging aspects of blockchain gaming.

Transitioning games onto a blockchain network present some unusual challenges though-primarily technical limitations and business model concerns.

Technical limitations center on Ethereum’s on-chain processing capacity of 10-15 transactions per second [TPS] in its current iteration. With such a slow processing capacity, gaming becomes slow, the UI and UX suffer, and gas costs skyrocket in times of network congestion.

Regarding business models, games today [i.e. Fortnite] become massively profitable through controlling the entire gaming ecosystem — from upgradeable content to rules and levels. Such a dynamic has multiple points of friction with the open protocol nature of public blockchains though.

For example, Devin Finzer, Co-Founder of NFT marketplace OpenSea detailed in a Coindesk piece:

“Blockchain represents a fundamental business model shift: from value extraction in closed ecosystems to value capture in open ecosystems. The problem is that, while incumbents have figured out how to extract value in closed ecosystems [restrictive monetary policies, locks on transfers, fees, etc.], new entrants have yet to figure out how to capture value in open ecosystems.”

His comments mirror similar sentiment by Tony Sheng, who articulated that blockchain games would need to redefine their business models. “If games bring crypto to the masses, they will have different business models,” he says. Blockchains are open protocols, meaning that extracting value from blockchain games will require new gaming environments.

While gaming business models may need some revolutionizing on blockchains, some networks are already positioning themselves to overcome the hurdles facing further adoption.

TomoChain Leading Innovation in Blockchain Gaming

TomoChain is a PoS blockchain network designed with low latency, high TPS capacity, and near-zero fees as its foremost planning considerations. The network has been live since December and is striving to become the ideation and development platform for blockchain gaming.

The network’s affinity for gaming is aptly demonstrated by their Game Dappathon, which is an international competition for building blockchain games on the network with a reward pool and dapp development tutorials.

TomoChain avoids the dapp game problems facing Ethereum via its much stronger layer one protocol scalability. The platform’s PoS Voting consensus enables up to 2,000 TPS, 2-second block confirmations, and is even compatible with porting Dapps over from Ethereum’s EVM. As a result, the gaming experience does not lag as it does on less scalable blockchains.

Supplementing a healthy environment of blockchain gaming innovation does not stop with layer one protocols, however. TomoChain addresses the issue of fostering gaming communities and a sustainable token economy with its Game Hub.

The Game Hub facilitates the submission of dapp game ideas and provides support options for technical consultation, marketing, and even fundraising. TomoChain also provides a set of guidelines for building standardized blockchain games on the TomoChain network. The type of resources that TomoChain is providing is critical to the future growth of blockchain games-especially in attracting a migration of third-party developers from other platforms.

Attracting third-party developers has critical implications on layer two development, which is necessary for blockchain gaming success.

Finzer went on to discuss how layer two experiences can provide the boon that a blockchain gaming ecosystem needs. He added,

“Nevertheless, I think dismissing layer two and focusing simply on ‘true digital scarcity’ or ‘true ownership’ is missing the forest for the trees. Layer two is what drives digital scarcity and true ownership.”

Another critical area in traditional gaming that TomoChain, as a blockchain, addresses is the concept of easily transferring and verifying value. For example, if you buy an upgrade in Fortnite, that new asset is prone to becoming irrelevant down the line once a better upgrade comes along, a counterfeit is created, or the team behind the game [Fuel Games] decides to discard the upgrade. Although avenues for liquidating a game skin/upgrade on a secondary market are available, they are illiquid and assets rapidly lose value.

Public blockchains naturally afford the properties of digital scarcity and verifiable transferability, but it is the environment, resources, and communities around the layer one protocols that will fuel the next generation of gaming-the layer two.

What type of business model they rely on will be forged by the innovators and developers contributing to the ecosystem-the kind of ecosystem that TomoChain is building.

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Legislation of Casinos: Places that are taking steps towards complete Legalization of Gambling in 2019

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Legislation of Casinos: Places that are taking Steps Towards Complete Legalization of Gambling in 2019
Source: Pixabay

More and more people are seeing any form of gambling as morally acceptable. In a 2009 poll by The Gallup, only 58% of people in the US seem to accept this industry. With an update for 2018, the percentage has raised to 69%.

There could be multiple reasons why people still have different opinions about gambling, whether it’s through the form of playing a casino game online or in any establishment or betting on any sports and games. Opinions could be formed because of a person’s religion, income, and race, and educational attainment.

The legalization of gambling could also affect how people see it. With more and more places all over the world taking steps to legalize any form of gambling in their area, people are becoming more accepting of this industry. In here are some note-worthy updates about the legislation on gambling all over the world.

Regulation of Online Gambling in Ontario, Canada

Any form of gambling was made illegal in Canada half a century ago and it was in 1969 when the provincial and federal government of the country were allowed to host lotteries. Then in 1985, each province was then allowed to legalize any form of gambling that they choose.

With all of those updates on Canadian law regarding gambling, there wasn’t really anything that targets online gambling until recently, when a press release from the Canadian Gambling Association [CGA] was spread.

With this, online gambling laws in Canada seem to be taking its shaped. CGA has noticed how much Canadians, particularly in Ontario, has been wagering on online gambling websites outside the country. More than $500 million are spent by the people of Ontario in gambling each year.

Because of this, CGA and the local government see the need to have their country put in place an online regulated system to allow their citizens to place wagers on any gambling sites safer. For now, the CGA is looking forward to taking part in the government’s planned dialogues with this industry’s stakeholders.

Pennsylvania’s Online Gambling Launch

Pennsylvania will be the fourth state in the US to launch and legalize online casinos. It was previously announced that PA online casino and poker servers should be up in at least the first quarter of 2019.

However, because of the recent DOJ interpretation of the Wire Act of 1961, the PA’s Gaming Control Board decided to delay the launch for a bit.

It is expected that most online casinos in PA will then be launched in mid-2019, where the earliest target date is in mid-June. This was as instructed by the PA’s Gaming Control Board, and they expect online casinos to comply.

For now, if you’re in PA but can’t wait to play online casino games, you can check the top betting sites online. There are some casino sites that can give you insights about the best casinos you can find on the web. This site will also let you know whether an online casino will accept bettors from your place.

Remote Gambling Bill in the Netherlands

Like a lot of European countries, the Netherlands is deemed lax when it comes to their laws about gambling in any form. However, before 2012, when it comes to online gambling, the Dutch community seems to be restricted about playing casinos online.

Back then, the Dutch people are allowed to place their bets online, but this was only through local servers, which at that time was limited. However, even if more and more websites are starting to get based in the Netherlands, there are still Dutch people who’re place their bets on foreign casino websites that go unnoticed.

Because of this, a bill was submitted to allow Netherland’s government to issue licenses to foreign websites and let them legally accept wagers from the Dutch citizens.

On the 19th of February, the Netherland’s senate placed votes on the Remote Gambling Bill, which already passed the Ditch parliament three years ago. The result was much anticipated and is now good news to foreign online casinos.

Sometime next year, the Dutch government will start to issue online gambling licenses to foreign casino websites and end the monopoly of online gambling in the country. Analysts shared that the process of issuing online gambling licenses might start in January 2021.

Next year may only be the start of application requests from foreign and local stakeholders. The only problem that some foreign casinos that may have to face are the “cooling period”. This is a proposal by the Dutch Minister of Legal Protection that would not allow operators who have been accepting bets from the Dutch citizens prior to the legalization for two years.

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